Just so we know, make sure we know what the bosses will be doing in the game. I know about the story, but just so the programmers understand.
5 posters
Boss Battle System Notes
SonicChao4Life- Master
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- Post n°1
Boss Battle System Notes
EchidnaPower- Master
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- Post n°2
Re: Boss Battle System Notes
I've actually thought about that. Why not use a Sonic Battle style of fighting? That'd be a way more fun way of fighting bosses than just bouncing on their heads four or five times. xD
xstealthkingx- Master
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- Post n°3
Re: Boss Battle System Notes
I agree with EP.
SonicChao4Life- Master
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Re: Boss Battle System Notes
Good point. But I think for one of the battles, it should be RPG styled. Like, "DASH used Spin Attack on ___! ___ took ___ damage."
EchidnaPower- Master
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Re: Boss Battle System Notes
I remember bringing that up when I first got here. As I recall, neither you nor Dash really wanted RPG style because it copies Final Fantasy Sonic.
SonicChao4Life- Master
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Re: Boss Battle System Notes
...EchidnaPower wrote:I remember bringing that up when I first got here. As I recall, neither you nor Dash really wanted RPG style because it copies Final Fantasy Sonic.
Oh crud, I remember that now.
But it's just one RPG battle, FFS has it 100%.
Xyno76- Collecter of everything
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- Post n°7
Re: Boss Battle System Notes
well we could adopt the legend of legaia's battle system (just throwing the idea out here =P) and if you wanna know about it more...
go here: http://shrines.rpgclassics.com/psx/legaia/index.shtml
or here: http://en.wikipedia.org/wiki/Legend_of_Legaia
and here is a vid of some gameplay i made xD
go here: http://shrines.rpgclassics.com/psx/legaia/index.shtml
or here: http://en.wikipedia.org/wiki/Legend_of_Legaia
and here is a vid of some gameplay i made xD
Tyno24- Graduated Hero
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- Post n°8
Re: Boss Battle System Notes
i vote for legaia's way cuz that game wasnt just a click to attack kinda thing...you actually could choose you combos whether it was arts or it was normal random attacks
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