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5 posters

    Boss Battle System Notes

    SonicChao4Life
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    Post by SonicChao4Life Wed Aug 18, 2010 7:02 pm

    Just so we know, make sure we know what the bosses will be doing in the game. I know about the story, but just so the programmers understand.
    EchidnaPower
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    Post by EchidnaPower Thu Aug 19, 2010 7:21 am

    I've actually thought about that. Why not use a Sonic Battle style of fighting? That'd be a way more fun way of fighting bosses than just bouncing on their heads four or five times. xD
    xstealthkingx
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    Post by xstealthkingx Thu Aug 19, 2010 7:54 pm

    I agree with EP.
    SonicChao4Life
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    Post by SonicChao4Life Fri Aug 20, 2010 1:01 pm

    Good point. But I think for one of the battles, it should be RPG styled. Like, "DASH used Spin Attack on ___! ___ took ___ damage."
    EchidnaPower
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    Post by EchidnaPower Fri Aug 20, 2010 1:18 pm

    I remember bringing that up when I first got here. As I recall, neither you nor Dash really wanted RPG style because it copies Final Fantasy Sonic.
    SonicChao4Life
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    Post by SonicChao4Life Sat Aug 21, 2010 7:00 am

    EchidnaPower wrote:I remember bringing that up when I first got here. As I recall, neither you nor Dash really wanted RPG style because it copies Final Fantasy Sonic.
    ...
    Oh crud, I remember that now.
    But it's just one RPG battle, FFS has it 100%.
    Xyno76
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    Post by Xyno76 Mon Aug 23, 2010 9:31 pm

    well we could adopt the legend of legaia's battle system (just throwing the idea out here =P) and if you wanna know about it more...
    go here: http://shrines.rpgclassics.com/psx/legaia/index.shtml
    or here: http://en.wikipedia.org/wiki/Legend_of_Legaia
    and here is a vid of some gameplay i made xD

    Tyno24
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    Post by Tyno24 Mon Nov 29, 2010 12:40 pm

    i vote for legaia's way cuz that game wasnt just a click to attack kinda thing...you actually could choose you combos whether it was arts or it was normal random attacks I\'m Happy!

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