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3 posters

    Sadx michael model

    TEhMAn92
    TEhMAn92
    Super Hero
    Super Hero


    Posts : 177
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    Sadx michael model - Page 2 Empty Re: Sadx michael model

    Post by TEhMAn92 Thu Aug 18, 2011 9:04 pm

    Well, it wasn't much modeling, just a couple front spikes :3

    Yea something messed with the cutscene head, i'll try to see if it can get fixed
    The only good documentation I can find on sadx model importing right now is for an older method (there are better methods, but i can't seem to find any good documentation on it), which is not exactly easy and i've only figured out sonic's head, but we'll see what happens
    michael the hedgehog
    michael the hedgehog
    Ultima
    Ultima


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    Post by michael the hedgehog Fri Aug 19, 2011 2:52 pm

    okay dude ,i waited a while for normal Michael and i can still wait Smile
    Xyno76
    Xyno76
    Collecter of everything
    Collecter of everything


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    Post by Xyno76 Sat Aug 20, 2011 2:12 am

    TEhMAn92 wrote:Well, it wasn't much modeling, just a couple front spikes :3

    Yea something messed with the cutscene head, i'll try to see if it can get fixed
    The only good documentation I can find on sadx model importing right now is for an older method (there are better methods, but i can't seem to find any good documentation on it), which is not exactly easy and i've only figured out sonic's head, but we'll see what happens


    holy fart!!! dude! your back!!! ^_^
    a lo has happened since you left =3
    michael the hedgehog
    michael the hedgehog
    Ultima
    Ultima


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    Post by michael the hedgehog Thu Sep 01, 2011 8:55 am

    sweet that can be useful for super Michael Very Happy only thing needed is the spikes down the sides and fringes then it will be finished ,well done dude

    also that looks like the Sonic Unleashed Super Sonic
    TEhMAn92
    TEhMAn92
    Super Hero
    Super Hero


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    Post by TEhMAn92 Thu Sep 01, 2011 10:18 am

    Well, it's actually based on the classic design, the heroes design (which is still the current design) is much wider and squished in (which I don't really care for).

    Your style (according to your recolor) used is the advance series style, which is similar to classic but a bit more spaced.

    Also, I've been trying, but I don't think I can create more spikes until I find a way to add polygons, which as far as i know is impossible at the time.

    Lastly, I've figured out what was going on with the cutscene head, it appears the material used for his eye shield is hando2, which is mainly used as part of his gloves/socks X) so I'll have to find a way to fix that.
    michael the hedgehog
    michael the hedgehog
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    Post by michael the hedgehog Thu Sep 01, 2011 12:18 pm

    ive fixed the eyes now, its lucky you made it easier to get into the pvm so i could edit it Smile so don't trouble yourself with that ,and take your time man ,i got time to wait ,i waited a while for the Michael model Very Happy

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