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SonicChao4Life
xstealthkingx
AshuraTheHedgehogDX
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    Excuse my long inactivity

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    Post by AshuraTheHedgehogDX Wed Jun 30, 2010 7:09 am

    I want to excuse for my long inactivity I sorta lost interest in gamemaker and all
    BUT now i started working in gamemaker

    I got a WIP physcis engine (!) based on physical calculation using predifend variables
    it's not working yet but I'm sure we can implent it here once I got everything working if you still want me to work here
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    Post by xstealthkingx Wed Jun 30, 2010 8:34 am

    Long time no see Ashura, Your excused and sure you can still be a part of this project.
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    Post by SonicChao4Life Wed Jun 30, 2010 8:41 am

    Hey, Ashura's back! Very Happy
    Welcome back, dude. A lot has been done while you left.
    Why not tour the topics a bit, and maybe play the demo?
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    Post by AshuraTheHedgehogDX Wed Jun 30, 2010 1:00 pm

    I played the demo.....
    and I'm shocked I expected more to be done on it Sad
    I man after more than a half year of my inactivity I'd have really expected more

    I mean from what I've seen in the so called demo/beta release
    was an edited menu and a few new sprites aside of that the engine has been left unchanged this makes me sad Sad

    I guess I'll have to give a few simple infos about the engines function here
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    Post by EchidnaPower Wed Jun 30, 2010 1:05 pm

    Well, with V3 working by himself, naturally not much is done. But if you're really back now, we may get some more progress done.
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    Post by AshuraTheHedgehogDX Wed Jun 30, 2010 1:11 pm

    Is anybody good in Physics here ?
    I understand enoguh of the formulas to work with them but my Physical knowdledge is not perfect
    anyway here's a part of my physics engine : material=global.wood
    V1=(sprite_height*sprite_width*((sprite_height*sprite_width)/2))*3.2

    if hollow=true
    {
    V2=(sprite_height-wall)*(sprite_width-wall)*(((sprite_height-wall)*(sprite_width-wall))/2)*3.2
    V3=V1-V2
    }
    else
    {
    V3=V1
    }

    Fg=(V3*material)*global.g
    FaW=V3*global.water*global.g
    FaSW=V3*global.saltwater*global.g

    //in water
    if collision_rectangle(x-sprite_width/2,y+sprite_height/2,x+sprite_width/2,y-sprite_height/2,obj_water,1,1)
    {Weight=Fg-FaW}
    if collision_rectangle(x-sprite_width/2,y+sprite_height/2,x+sprite_width/2,y-sprite_height/2,obj_saltwater,1,1)
    {Weight=Fg-FaSW}
    else
    {Weight=Fg}

    gravity=Weight

    it's not really working yet

    I have been on this for maybe an half hour then I got fuzzy in the head and built in many small misstakes finding and fixing these is a bitch.....
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    Post by EchidnaPower Wed Jun 30, 2010 1:18 pm

    It'll be way worth it if it works. If it does, then we can have Blade focus on making sprites while you and V3 handle the coding.
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    Post by AshuraTheHedgehogDX Wed Jun 30, 2010 1:23 pm

    in 2 weeks I'll have more time for gamemaker stuff
    atm I still got more important school stuff to do Wink
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    Post by EchidnaPower Wed Jun 30, 2010 1:28 pm

    AshuraTheHedgehogDX wrote:in 2 weeks I'll have more time for gamemaker stuff
    atm I still got more important school stuff to do Excuse my long inactivity Icon_wink

    Well if you need someone to give you the engine, Blade has it. And then after you're done with your school stuff, you, V3, and Blade can get to work. According to Blade, he has some friends who can handle sprites, so you three will have the game making in your hands.
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    Post by BladeSwipe Wed Jun 30, 2010 2:05 pm

    Don't worry Ashura, I don't know if we have meet yet, but I'm Blade and I'm the new programer/spriter here, and I'm adding many new things on the engine check it out!
    here you can only see a visual change, but i changed many codes
    Excuse my long inactivity 2q34oic
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    Post by SonicChao4Life Wed Jun 30, 2010 4:48 pm

    Nice. Very Happy
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    Post by supersonicv3 Thu Jul 01, 2010 6:11 am

    hey ashura,long time no see.i couldn't work so much on engine we worked on because my pc i screwed up,but if you want our old engine i will send it to you.
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    Post by EchidnaPower Fri Jul 02, 2010 7:38 am

    Nice job Blade, but remember that the only playable characters are ours. Sonic is only a temporary thing.
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    Post by BladeSwipe Fri Jul 02, 2010 8:45 am

    Yes I know, I am now making sprites for Dash
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    Post by EchidnaPower Sun Jul 04, 2010 5:15 am

    When you finish with those, see what you can do about adding him to the first BETA instead of that blue silhouette.
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    Post by BladeSwipe Sun Jul 04, 2010 6:56 am

    I'm on it don't worry
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    Post by EchidnaPower Wed Jul 07, 2010 9:41 pm

    Ok, Ashura, how's that preset coding coming along?
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    Post by AshuraTheHedgehogDX Fri Jul 09, 2010 8:38 am

    I didnt come to work much
    because of .. you can guess -.-
    School sucks some hairy balls
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    Post by EchidnaPower Fri Jul 09, 2010 11:02 am

    o_O

    Ignoring that statment. At any rate, I'm still waiting for a reply on that character replacement. Did you get the engine from Blade?
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    Post by xstealthkingx Mon Jul 25, 2011 4:12 pm

    Wow its been a while since I heard from Ashura, its been a while old friend.
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    Post by EchidnaPower Mon Jul 25, 2011 7:52 pm

    xstealthkingx wrote:Wow its been a while since I heard from Ashura, its been a while old friend.

    It's STILL been a while Chief, look at the date. Summer of LAST year. xDD
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    Post by xstealthkingx Tue Jul 26, 2011 11:51 am

    sweatdrop LOL ! oh man...
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    Post by michael the hedgehog Tue Jul 26, 2011 12:18 pm

    shouldn't this topic be locked till ashura does come back?

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