4 posters
GameMaker 8 PRO!
BladeSwipe- Ultima
- Posts : 487
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Join date : 2009-11-09
Age : 26
Location : Cascais, Portugal
- Post n°1
GameMaker 8 PRO!
Last edited by BladeSlash on Sun Jan 03, 2010 11:03 am; edited 2 times in total
BladeSwipe- Ultima
- Posts : 487
Dash Points : 15
Join date : 2009-11-09
Age : 26
Location : Cascais, Portugal
- Post n°3
Re: GameMaker 8 PRO!
dazethehedghog wrote:Dont tell me its gonna be even harder to master!?
no, its the same but with more functions!
xstealthkingx- Master
- Posts : 469
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Join date : 2009-06-25
Age : 33
Location : Orlando,Fl
- Post n°5
Re: GameMaker 8 PRO!
yes this is sweet i hope the new updates will let us use more music,voice,bigger menu,more space for levels,etc.
BladeSwipe- Ultima
- Posts : 487
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Join date : 2009-11-09
Age : 26
Location : Cascais, Portugal
- Post n°7
Re: GameMaker 8 PRO!
xstealthkingx wrote:yes this is sweet i hope the new updates will let us use more music,voice,bigger menu,more space for levels,etc.
hum...
you can customize that in all other versions
supersonicdx- Master
- Posts : 422
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Join date : 2009-07-25
Age : 28
- Post n°8
Re: GameMaker 8 PRO!
So does this mean that we are going to only use GM 8 or can we still use 7?
BladeSwipe- Ultima
- Posts : 487
Dash Points : 15
Join date : 2009-11-09
Age : 26
Location : Cascais, Portugal
- Post n°10
Re: GameMaker 8 PRO!
that doesn't matter, but 8 has way more spriting functions!supersonicdx wrote:So does this mean that we are going to only use GM 8 or can we still use 7?
EchidnaPower- Master
- Posts : 1922
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Join date : 2009-07-07
Age : 30
Location : Angel Island
- Post n°12
Re: GameMaker 8 PRO!
BladeSlash wrote:that doesn't matter, but 8 has way more spriting functions!supersonicdx wrote:So does this mean that we are going to only use GM 8 or can we still use 7?
Does that mean that custom sprites can be done quicker?
BladeSwipe- Ultima
- Posts : 487
Dash Points : 15
Join date : 2009-11-09
Age : 26
Location : Cascais, Portugal
- Post n°14
Re: GameMaker 8 PRO!
EchidnaPower wrote:BladeSlash wrote:that doesn't matter, but 8 has way more spriting functions!supersonicdx wrote:So does this mean that we are going to only use GM 8 or can we still use 7?
Does that mean that custom sprites can be done quicker?
yes, the color replacement can be done in animations! instead of one sprite at a time!
you can also choose the ocapacity of the colors, transparent colors!
EchidnaPower- Master
- Posts : 1922
Dash Points : 27
Join date : 2009-07-07
Age : 30
Location : Angel Island
- Post n°16
Re: GameMaker 8 PRO!
BladeSlash wrote:EchidnaPower wrote:BladeSlash wrote:that doesn't matter, but 8 has way more spriting functions!supersonicdx wrote:So does this mean that we are going to only use GM 8 or can we still use 7?
Does that mean that custom sprites can be done quicker?
yes, the color replacement can be done in animations! instead of one sprite at a time!
you can also choose the ocapacity of the colors, transparent colors!
Think that would be able to shave some time off Quicksilver's re-creation?
BladeSwipe- Ultima
- Posts : 487
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Join date : 2009-11-09
Age : 26
Location : Cascais, Portugal
- Post n°18
Re: GameMaker 8 PRO!
I FOUND PRO!
https://www.youtube.com/watch?v=f2odv3CdEWw
https://www.youtube.com/watch?v=f2odv3CdEWw
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