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    GameMaker 8 PRO!

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    GameMaker 8 PRO! Empty GameMaker 8 PRO!

    Post by BladeSwipe Wed Dec 30, 2009 12:53 pm



    Last edited by BladeSlash on Sun Jan 03, 2010 11:03 am; edited 2 times in total
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    GameMaker 8 PRO! Empty Re: GameMaker 8 PRO!

    Post by Guest Wed Dec 30, 2009 2:07 pm

    Dont tell me its gonna be even harder to master!?
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    Post by BladeSwipe Wed Dec 30, 2009 2:13 pm

    dazethehedghog wrote:Dont tell me its gonna be even harder to master!?

    no, its the same but with more functions!
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    GameMaker 8 PRO! Empty Re: GameMaker 8 PRO!

    Post by Guest Wed Dec 30, 2009 2:14 pm

    Oh
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    Post by xstealthkingx Thu Dec 31, 2009 12:24 am

    yes this is sweet i hope the new updates will let us use more music,voice,bigger menu,more space for levels,etc.
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    Post by Guest Thu Dec 31, 2009 2:43 am

    Actually im hoping not for voice.
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    Post by BladeSwipe Thu Dec 31, 2009 7:46 am

    xstealthkingx wrote:yes this is sweet i hope the new updates will let us use more music,voice,bigger menu,more space for levels,etc.

    hum...

    you can customize that in all other versions
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    Post by supersonicdx Fri Jan 01, 2010 7:49 am

    So does this mean that we are going to only use GM 8 or can we still use 7?
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    Post by Guest Fri Jan 01, 2010 8:28 am

    Dunno
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    Post by BladeSwipe Fri Jan 01, 2010 8:33 am

    supersonicdx wrote:So does this mean that we are going to only use GM 8 or can we still use 7?
    that doesn't matter, but 8 has way more spriting functions!
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    Post by Guest Fri Jan 01, 2010 8:34 am

    Sweet!
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    Post by EchidnaPower Fri Jan 01, 2010 8:36 am

    BladeSlash wrote:
    supersonicdx wrote:So does this mean that we are going to only use GM 8 or can we still use 7?
    that doesn't matter, but 8 has way more spriting functions!

    Does that mean that custom sprites can be done quicker?
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    Post by Guest Fri Jan 01, 2010 8:37 am

    I think so.
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    Post by BladeSwipe Fri Jan 01, 2010 8:39 am

    EchidnaPower wrote:
    BladeSlash wrote:
    supersonicdx wrote:So does this mean that we are going to only use GM 8 or can we still use 7?
    that doesn't matter, but 8 has way more spriting functions!

    Does that mean that custom sprites can be done quicker?

    yes, the color replacement can be done in animations! instead of one sprite at a time!
    you can also choose the ocapacity of the colors, transparent colors!
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    Post by Guest Fri Jan 01, 2010 8:42 am

    awesome
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    Post by EchidnaPower Fri Jan 01, 2010 8:46 am

    BladeSlash wrote:
    EchidnaPower wrote:
    BladeSlash wrote:
    supersonicdx wrote:So does this mean that we are going to only use GM 8 or can we still use 7?
    that doesn't matter, but 8 has way more spriting functions!

    Does that mean that custom sprites can be done quicker?

    yes, the color replacement can be done in animations! instead of one sprite at a time!
    you can also choose the ocapacity of the colors, transparent colors!

    Think that would be able to shave some time off Quicksilver's re-creation?
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    Post by Guest Fri Jan 01, 2010 8:46 am

    Cool
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    GameMaker 8 PRO! Empty Re: GameMaker 8 PRO!

    Post by BladeSwipe Sun Jan 03, 2010 11:00 am

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    GameMaker 8 PRO! Empty Re: GameMaker 8 PRO!

    Post by Guest Sun Jan 03, 2010 11:02 am

    Well thats good i guess

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